W:P Fancy Ball
DARK

W:P Fancy Ball

  • Archetype:
  • P

  • ATK:
  • 2400

  • LINK-3
  • View:
  • 3667

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2+ Effect Monsters When your opponent activates a monster effect on the field or GY (Quick Effect): You can banish this card that was Special Summoned this turn until the End Phase; negate that effect, and if you do, banish it. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster, and if this card you control would be used as material for that Link Summon, you can also use 1 Link-2 or lower monster your opponent controls. Neither player can activate the effects of Link Monsters in response to this effect's activation. You can only use each effect of "W:P Fancy Ball" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
52± 8/ 100
Power Score
Intrinsic 51
Deck 53

W:P Fancy Ball — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 53 · Meta: provisional
  • Primary role: Extender · Secondary: Negation/Interaction

Why it scores here

W:P Fancy Ball scores on its two effects, not its 2400 ATK. Its main-phase Link Summon can add a Link monster and take a Link-2-or-lower monster from the opponent, and its quick negate handles one monster effect, but only in the turn it was Special Summoned. Observed boards are thin (2 recorded, average power index 40) and it is never the starter, searched card, or material there, so combo conversion stays low. The score sits in the low-to-mid range: broad archetype spread and a clean one-copy build carry it, while the narrow negate window and the Link-material requirement hold it back.

Axis scores

Axis Score Evidence
Accessibility 40 Link-3 needs Link materials before it is live, and it is never a starter or searched card in the 2 recorded boards (observed).
Combo & Conversion 35 Only 2 recorded boards, both low power (56 and 24), so it converts little on its own in observed play (observed).
Resource Economy 45 Effect 2 adds a Link monster and can take a Link-2-or-lower opponent monster, while effect 1 costs its own banish (verified).
Effect & Interaction 55 Effect 1 negates a monster effect and banishes itself, but only in the turn it was Special Summoned and once per turn; spell and trap effects are outside it (verified).
Material Utility 50 A DARK Cyberse Link-3 with three arrows is a usable Link material, and effect 2 explicitly uses it as material (verified).
Resilience & Flexibility 40 A single monster-zone Link body whose negate banishes itself, with both effects once per turn, leaves little redundancy (inferred).
Deck-Building Efficiency 60 One copy in the sample, no garnet or lock text in the card, and a MasterDuel-only format (verified).

Calculation

Weight profile: 0.7 Extender + 0.3 Negation/Interaction. Intrinsic ≈ 51, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Effect 2 Link-summons from the opponent's Main Phase and can take a Link-2-or-lower opponent monster
  • Effect 1 negates a monster effect and blocks Link Monster responses to its activation
  • Present across 25 archetypes in StatisticsCard and 120 distinct archetypes in the sample, so it is portable

Weaknesses

  • Effect 1 is usable only in the turn it is Special Summoned, so the negate window is narrow
  • Only 2 recorded boards with a low average power index (40); no starter, searched, or material role observed
  • Needs Link materials before it does anything

Counters / choke points

  • Effect 1 negates only monster effects, so spell and trap effects are unaffected (verified)
  • Once it is not the turn it was Special Summoned, effect 1 is unavailable (verified)

Best use

Link extender with a one-turn negate. Decks: Dark Magician, Mitsurugi, Light and Darkness Ritual. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect 1 needs the card Special Summoned this turn and is once per turn; it negates a monster effect and banishes itself; Effect 2 is a main-phase quick Link Summon that can use a Link-2-or-lower opponent monster as material; Link-3, DARK, Cyberse, ATK 2400, MasterDuel only
  • Observed: 400 of 400 sampled decks run one copy; top partner Ash Blossom & Joyous Spring appears in 95.5%; 2 recorded boards, average power index 40, no starter, searched, material, or payoff role; StatisticsCard inclusion up to 100% across 25 archetypes at 1 copy
  • Inferred: Extender is the primary role, with negation as a secondary role; Deck synergy is modest because the partners are generic staples
  • Data gaps: no banlist token; assumed 3 copies (unlimited) all 400 sampled decks run the card, so the sample looks conditioned on the card and the wider inclusion rate cannot be measured combos: only 2 recorded boards legal copies is empty top-card data shows no ranking











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